Use a game simulator that was intended to support the process of teaching economics, by making it more interactive and fun. No previous training in economics is needed, as the game mostly targets students taking their first course in macroeconomics.
In particular, the player would be taking up the role of the Finance Minister in a generic economy. Starting from certain initial conditions, the player would be able to manage taxes and government spending in order to navigate the economy through a four-period with the ultimate goal being the improvement in the standard of living, and getting re-elected. The player would have the opportunity to change taxes and/or spending in every quarter, or a total of 15 possibilities for intervention before the mandate expires. The time for decision-making is unlimited at each stage.
The task will be complicated by the fact that the economy would be affected by all kinds of unforeseen circumstances. To help the player offset the negative effects of this shocks, there would be graphs visualizing the behavior of major macroeconomic indicators, as well as information provided in the form of a newspaper article, which would hint to the problems at hand, or would reflect the outcome of the last set of fiscal policy measures undertaken.
For those unfamiliar with the terms, there will be a glossary explaining each term. For more information, the player would be referred to a book available in AUBG Library.
For advanced-level players, the equations describing the behavior of macroeconomic variables will also be provided, and textbooks at a more technical level (available at AUBG Library) will be recommended.