Invited workshop

 16 May 2014

 11:30–15:00

 Library – Upper Level

Integrating games into the classroom or another learning environment can be daunting, but starting out with a strong design plan can ease the transition. In this hands-on workshop, participants will work in teams to apply mechanics and design principles from gaming to the needs of a classroom or community of learners. Good educational design is good experience design: participants will learn how to leverage and translate their existing skills while thinking about new ways to position learners using story, collaboration, competition, and interaction. We’ll connect participant’s learning outcomes to creating a simple physical educational game from start to finish, drawing on examples from across disciplines. Participants will leave with resources for going forward with physical and digital games.

Speakers

  • Anastasia Salter

Conveners/moderators

  • Dimitris Tzouris
    Information Technologist, Michigan State University